This healing potion allows you to regain 8d4+8 HP. A metal thermos that produces an unlimited amount of perfectly warmed coffee. This apron allows you to reroll damage on one weapon attack each turn. This key has a small chance of unlocking any lock, but it can only do so once. You can use this god to pray to the gods of Theros. This makes it hard to even land a hit before digging into your large pool of hit points. The second benefit lets you change a non-magical object into another object. Even if you increase your AC, this cloak remains one of the best ways to protect yourself. This +3 dagger can cast Dimension Door and Compulsion. Combine this with a high AC and make it almost impossible to take damage. It can also be used to conjure a harmless swarm of insects that heavily obscure an area. The Dungeon Master's Guide also states that "each magic item belongs to a category: armor, potions, rings, rods, scrolls, wands, weapons, or wondrous items." Each item is worth 101-500 gold pieces (gp). 192. A single use magical item that gives the user 2d4+1 temporary hit points. Combine this with a good AC, and youll be able to survive in melee despite your d8 hit die. If this chariot is pulled by one or more flying creatures, it can fly as well. For a bard, this affects almost every part of your character sheet and, combined with Expertise, can give you a +19 to some skills. The second ability gives an enemy disadvantage on their first saving throw against an enchantment spell you cast. This weapon deals an additional 2d6 fire damage on every hit and sheds bright light for 40 feet. This wizard spellbook comes preloaded with a wide variety of spells. The hammer provides many abilities, such as the ability to speak Abyssal and Infernal, a burrowing speed equal to your walking speed, and the ability to cast Earthquake, Meld into Stone, or Stone Shape. It can be used to destroy a creature attuned to both the eye and hand of Vecna. A cone-shaped hat adorned with gold crescent moons and stars that can be used as a spellcasting focus for a wizard. This shard can be used as a spellcasting focus for a sorcerer. Would Marx consider salary workers to be members of the proleteriat? Deals extra damage when casting spells of the woods specified damage type. Once a day, you can also use a reaction to gain immunity to that damage type and regain hit points equal to half the damage you wouldve taken. If you ever wanted to play an artificer who looks like Doctor Who, this is the way to do it. You can use this to cast Dominate Beast on a beast that has an innate swimming speed. If it is full, you can use it to activate an ability that immediately kills a creature you attack that has 75 or fewer hit points. This ensemble is made up of a helm, an amulet, and a robe that function as a single magic item with various properties while inside of Waterdeep. You can use this magical quarterstaff to regain health equal to the damage you dealt. Even enchanting a creature for a round can have a huge impact on the game. Finding one of these is a huge boon to your character and having a +9 Strength modifier is a great help in ferrying your enemies out of this world. This bottle can store one spell of up to 5th level at a time. This armor provides a +2 bonus to AC and gives your resistance to poison damage. This weapon provides a +2 bonus to attack and damage rolls made with it. This ointment restores health, cures poison, and ends diseases. This shard, which can be used as a sorcerers spellcasting focus, allows you to curse individuals after you use metamagic. Many different belts exist, each setting your Strength score to a specified number. What spells are available to heal characters, increase their max HP, or grant temp hp? It also allows you to cast Dominate Monster by expending charges. This rod can be used to cast Locate Objects, and its range is increased to 10 miles when used to detect adamantine objects. This small wooden box can be turned into a medium-sized boat or a large ship, depending on which command word you speak. If you expect to be disarming a lot of traps, unlocking a lot of doors, and picking a lot of pockets, these gloves are for you. A piece of magical ammunition that provides a +3 bonus to attack and damage rolls. Drawing a card from this deck can cause one of 22 incredible events to occur from changing alignment, to gaining 10,000 experience, all the way to being chased by an incarnation of Death. A staff that can be used to create a wide variety of bird calls. However, it is a cursed cloak, and after a period of time theres a chance of the transformation becoming permanent and losing your sense of self. This shield gives an additional +2 bonus to AC on top of the normal +2 bonus a shield would offer. This gem creates bright light that can be focused into a blinding beam if you expend charges. An orb that allows the user to know which direction north is so long as they are on the material plane. This wand can be used to paralyze creatures. Many varieties of these powerful stones exist. When you make a critical hit with this weapon, it has a chance of petrifying your target. The many gems on this helm provide a variety of benefits. You can use this fan to cast Gust of Wind. Again, Actor helps immensely with this. This insignia gives you a +1 to attack and damage rolls made with unarmed strikes and natural weapons. These candles belong to a specific alignment and provide creatures of the alignment advantage on attack rolls, saving throws, and ability checks. On a success, they are frightened. This +1 magical quarterstaff also provides a +1 on spell-attack rolls. Magic items that set an ability score to 19 are great if it's your most used ability score. These badges, given out by the Open Lord of Waterdeep, provide a +2 bonus to AC if you arent carrying a shield. While it can be used to banish fiends, it may have a reversed effect that summons hundreds of fiends. This warhammer carved from a single piece of obsidian holds a covetous ultroloth named Ciria within it. I just said "give" as shorthand because the meat of the question was the hit points. A single-use magical item that gives the user advantage on Intelligence checks and Intelligence saving throws for the next hour. When you score a critical hit with this weapon, it deals an extra 1d10 of necrotic damage, and you regain as many hit points. However, your next two checks are made with disadvantage. Your Constitution score increases by 2, to a maximum of 20, while this pink rhomboid orbits your head. This horn produces an incredible blast that can deal 5d6 thunder damage and stun a creature. These weapons absorb the energy of a dragons breath weapon and deal damage of its type with their various abilities. Any creature that touches this vessel gains the benefits of a short rest but starts to hear telepathic whispers convincing them to open it. These beads explode on impact, dealing force damage to creatures in a 10-foot radius and then enclosing them in a sphere of force. It has no effect on you if your Constitution is already 19 or higher without it. By clicking Accept all cookies, you agree Stack Exchange can store cookies on your device and disclose information in accordance with our Cookie Policy. Similar to the Insignia of Claws, this tattoo gives you a +1 to attack and damage rolls of your unarmed strikes and natural weapons, also making your unarmed strikes magical. This piece of cloth can be placed on any solid surface to create a two-way portal to another world or plane of existence. When a card is pulled randomly from this 34-card deck, it can be used to create an illusion of a creature specified by the card. These rods provide a bonus to your spell-save DC and spell-attack bonus. Horseshoes of a Zephyr. It also lets you make a reaction attack when you are hit with melee attacks. This hammer increases your Strength score by 4 and has charges that can be expended to throw the hammer and create a massive thunderclap on a hit. This is obviously fantastic in the hands of a warlock, doubling the amount of Eldritch Blasts you fire in one turn. They even give you resistance to cold damage and allow you to ignore difficult terrain caused by ice or snow. Wondrous item, uncommon. This potion gives you the reduce effect of Enlarge/Reduce for 1d4 hours. This +3 spear is blessed with the power of the sun. While attuned to it, a sorcerer can use their reaction to absorb a spell that is targeting them. A magical prosthetic limb that cant be removed against your will. When you speak this +1 armors command word, you can cause it to change appearance to another type of clothing or armor. It can also be used to turn enchantment spells back toward their casters. These vessels can be filled with various liquids to produce a wide variety of potions. This tattoo gives you resistance to a specified damage type. Allows you to map the natural terrain around a point you can see that is no more than a mile away from you. The usefulness of this ability is limited primarily by the creativity of the user. Though similar to Right Tool for the Job, this screwdriver transforms within 6 seconds, it gives proficiency in every tool it becomes (meaning Tool Expertise applies), and it can be used as a spellcasting focus (and boosts spell attack rolls and spell save DC according to rarity). This rod can be used to teleport 200 creatures to a paradise that exists in extraplanar space. This tattoo gives you 120-feet darkvision and advantage on stealth checks. This potion allows you to regain 10d4+20 hit points. These bracers provide a +2 bonus to ranged attacks made with longbows and shortbows as well as proficiency in both weapons. Each god will grant you a different spell that you can cast with it. When you fall while wearing this ring, you descend 60 feet each turn and take no damage from falling. This beacon can be used to create Fragments of Possibility, small objects that can be used to reroll any attack roll, ability check, saving throw, or damage roll of you or any creature you see. This insignia from The Hoard of the Dragon Queen gives you a +1 to attack and damage rolls of unarmed strikes or natural weapons and are considered magical. These ornaments protect you from being charmed or frightened, along with other abilities depending on their rarity. However, enemy ranged attacks can still be a problem. This insignia comes from The Hoard of the Dragon Queen and gives a +1 to attack and damage rolls of unarmed strikes and natural weapons. This spellbook is filled with enchantment spells. This is another item that makes you harder to hit. Monks are already a potent class in D&D, but with the addition of the right feats, they can become even stronger, tougher, and more versatile. These goggles allow someone with the mark of finding to trace the auras of living creatures. This powerful mace is guided by Xartaza, an erinyes that lives within it hoping to feed more souls to Asmodeus. Ephixis is a +3 shortbow that scores a critical hit on a 19 or a 20. A +1 shortsword that allows you to regain the maximum amount of hit points every time you roll a hit die so long as you eat twice as much food in a day as you normally would. These arrows are designed to slay a specific creature. How could magic slowly be destroying the world? From ancient swords to cursed tomes, theres plenty of treasure to find as you adventure. What does and doesn't count as "mitigating" a time oracle's curse? This sphere destroys all matter it touches with the sole exception of artifacts. Common Magic Items Armblade A magic weapon that attaches to the arm of a warforged. Despite this being a level that most characters in D&D dont reach, the Holy Avenger is the capstone magic item for all paladins. This also stacks with the next option. This ring allows you to cast Dominate Monster on a water elemental and confers several other benefits upon you. This spellbook once belonged to Vecna, and it can be used to cast spells without somatic or verbal components. This wand gives you a bonus to spell attack rolls according to its rarity and ignores 3/4 cover. This is a polished piece of dragonshard that holds information, almost like a magical book. As you are only looking for magic items (and not other ways to boost your HP, such as Feats), here are some options. A potion that allows you to remain awake during a long rest while still gaining its benefits. A staff that can be used to create nonmagical flowers. This crown gives you advantage on saving throws against effects that could charm you, resistance to psychic damage, and the ability to inspire creatures. A cloak that can billow dramatically at your command. This 10-foot pole comes with a command word that can turn it into a fishing pole complete with hook, line, and reel. You have advantage on this attack, and it ignores all resistances and immunities. These powerful tools created by the mother of witches defy all laws of mortal magic. The smoke from this pipe can be used to form any creature of your choice before losing shape after a few seconds. This tattoo lets you deal extra necrotic damage on melee attacks and regain HP equal to the damage you dealt. This +2 war pick is infused with a spark of Ogremoch, Prince of Evil Earth. After drinking this philter, youre charmed by the next creature you see for an hour, potentially even viewing them as your true love. This paint changes itself on your face to convey exactly which emotions youre feeling and why youre feeling them. You dont need to ever show your real face. Magic Items in DnD 5e (By Rarity) A Complete Searchable List, A Complete List of Character Backgrounds for DnD 5e Players, Our Favorite Early Game Item: Bracers of Archery in DnD 5e, What You Didn't Know about the Lantern of Revealing in DnD 5e, The Complete Gear Guide to Armor in DnD 5e. This vane can be wielded as a +3 magic mace that deals an extra 1d8 radiant damage on a hit. Site design / logo 2023 Stack Exchange Inc; user contributions licensed under CC BY-SA. Not only does a staff of power give you +2 to weapon attacks, it also gives you +2 to spell attack rolls, +2 to saving throws, and +2 to AC, which would've already placed this beauty in our top 10. on Wisdom (Insight) checks. This talisman can only be attuned by a good-aligned creature to whom it serves as a holy symbol that provides a +2 bonus to spell attack rolls. 351 - 379. This crystal shard of the feywild can be used as a spellcasting focus for sorcerers, even allowing them to harness wild magic when they use their metamagic abilities. This small silver pin can be used to cast Disguise Self. This amulet allows the wearer to regain 4d4+4 hit points when consuming a pint of alcohol. You said your CON is presently 15, so this would ultimately be +2 HP per level. For magic item powers, the description is online. Its magic can be transferred to armor, boots, or a cloak. Is there any magic item that increases Hit Points? You can use this wand to cast Detect Magic. These are small earpieces that allow you to communicate telepathically with others who are wearing a spies murmur. This statuette can be used to cast Protection from Evil and Good or Augury. Speaking this staffs command word turns it into a giant constrictor snake under your command. It can cause the first person that makes an attack to take psychic damage equal to half the damage they dealt, and it makes attack rolls against you have disadvantage. The description of each item category or individual item details how an item is activated. It also has a specific property relating to its elemental essence of air, earth, fire, or water. Beware: it is an extradimensional space, so do not place it inside a Bag of Holding or Portable Hole. Four sizes of these flying carpets exist with each traveling at a different speed and being able to carry a different weight. This crystal provides advantage on investigation checks. Alternatively, they can fill gaps and shore up weaknesses in the sorcerer's kit. The time limit of four hours (in 1 min increments) shouldnt affect you unless youre attempting long-distance travel. Connect and share knowledge within a single location that is structured and easy to search. This boomerang provides a +2 bonus to attack and damage rolls made with it. This staff functions similarly to a Rod of Absorption, but it can hold many more charges and can cast a different variety of spells. While the cloak makes you harder to see, these boots make you harder to hear. This staff is made from evil wood that causes blights and other evil plants to view you as non-hostile. You can spend 1 minute swapping out a spell for a conjuration spell in the book. This wand can be used to cast Ray of Frost, Sleet Storm, or Ice Storm. It can only be attuned to a human. Setting or increasing that score will give you a great boost in HP. If feats, epic boons, or multi-classing is an option, then they might be useful for you to pick up if the items are difficult to come by. Wizards live and die by their spells, which is why many of the best magic items for wizards either allow you to cast more spells each day or have more spells in your spellbook. So powerful, but below the potential peak. These gauntlets give you a strength score of 19, unless your score is already 19 or higher. Now, they are used as powerful bardic-spellcasting foci that can be used to cast spells associated with each bardic school. These goggles, which can only be worn by a creature with the mark of finding, allow you to add a d4 to insight checks and give you the ability to determine the last creature who touched any object. This small tome grants advantage on Intelligence and Wisdom checks related to geographical features or locations. If that wasnt enough once a day, you can choose any cantrip and can use it the entire day as if it were an artificer spell. Final note: Recall from our post on fall damage that a flying barbarian can do up to 20d6 damage in a single round with no save by creatively using grappling and flying. A creature can pluck and eat the berry as an action. Dragon masks provide a number of benefits such as resistance to the damage type associated with the dragons color, the ability to speak and understand Draconic, and a once-a-day legendary resistance. Horseshoes of Speed. These signets allow you to cast a spell associated with the respective guild of Ravnica. This book has an affinity for illusion magic. The Blue Dragon Mask is associated with lightning damage and allows you to stop creatures from making reactions when you deal lightning damage to them. While all four of these horseshoes are attached to a horse or similar creature, it can move normally while floating 4 inches off the ground. This ring gives you resistance to cold damage and protection from weather as low as -50 degrees Fahrenheit. This potion ends the Polymorph effects of a thessaltoxin. Windvane is a +2 spear that deals an extra 1d6 lightning damage on a hit. This mace deals an extra 2d6 radiant damage to fiends and undead. This is a cursed +1 sword that forces you to attack any creature that deals damage to you until one of you has been dropped to 0 HP. Specifically here: ToA area 70, 1d4+1 int increase on a 91-99, wish on a 100. The smoke from this pipe lingers around its bearer and forms shapes to reenact their most heroic and impressive achievements. Steel is a +2 sentient longsword that can be used to cast Revivify. The limit of four hours a day (at one minute increments) wont be a problem unless youre attempting long overland travel, especially since most combat doesnt last more than a minute (10 rounds). Strength contributes to the character's physical abilities, while Dexterity determines their agility and finesse. These scrolls create an invisible barrier that prevents the passage of a specific creature type. This transforms it into a pool of energy that can be used later. In addition, you can use this cloak to polymorph into a bat. Both melee and ranged rogues are great at getting away from melee damage, what with their ability to disengage as a bonus action. This tattoo gives you an AC equivalent to studded leather, half plate, or full plate according to its rarity. Light your enemies up and enjoy critical hits even more than you did before. Well, unless the jailer uses See Invisibility or has True Sight or something similar. It ranges from a +1 weapon to a +3 weapon, and at its most powerful it can be used to Dominate Monsters with a DC of 17. This shield grants you advantage on initiative rolls and Perception checks. 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